To use a scripting language or not to use a scripting language?

Dmitry via Digitalmars-d digitalmars-d at puremagic.com
Fri Jan 6 01:54:32 PST 2017


On Thursday, 5 January 2017 at 22:37:21 UTC, solidstate1991 wrote:
> I'm thinking on possibly implementing a scripting language for 
> my game engine for general purpose and AI. At one point I was 
> thinking on making a scripting language based on D with 
> ECMAScript and Prolog/Planner influences.
As a game developer I can recommend to use Lua. This language is 
tradtionally used in many games/game engines.


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