To use a scripting language or not to use a scripting language?
pineapple via Digitalmars-d
digitalmars-d at puremagic.com
Fri Jan 6 02:36:10 PST 2017
On Friday, 6 January 2017 at 09:54:32 UTC, Dmitry wrote:
> On Thursday, 5 January 2017 at 22:37:21 UTC, solidstate1991
> wrote:
>> I'm thinking on possibly implementing a scripting language for
>> my game engine for general purpose and AI. At one point I was
>> thinking on making a scripting language based on D with
>> ECMAScript and Prolog/Planner influences.
> As a game developer I can recommend to use Lua. This language
> is tradtionally used in many games/game engines.
Thirded. Lua is relatively easy to implement support for, is not
too bad a language, and a lot of people are already familiar with
it.
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