To use a scripting language or not to use a scripting language?

pineapple via Digitalmars-d digitalmars-d at puremagic.com
Fri Jan 6 02:36:10 PST 2017


On Friday, 6 January 2017 at 09:54:32 UTC, Dmitry wrote:
> On Thursday, 5 January 2017 at 22:37:21 UTC, solidstate1991 
> wrote:
>> I'm thinking on possibly implementing a scripting language for 
>> my game engine for general purpose and AI. At one point I was 
>> thinking on making a scripting language based on D with 
>> ECMAScript and Prolog/Planner influences.
> As a game developer I can recommend to use Lua. This language 
> is tradtionally used in many games/game engines.

Thirded. Lua is relatively easy to implement support for, is not 
too bad a language, and a lot of people are already familiar with 
it.


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