To use a scripting language or not to use a scripting language?

solidstate1991 via Digitalmars-d digitalmars-d at puremagic.com
Tue Jan 10 13:07:48 PST 2017


On Friday, 6 January 2017 at 21:08:46 UTC, Jordan Wilson wrote:
> +1 for LuaD. I'm working on a Dominion simulator (Dominion is a 
> deck building card game), and was able to move all card logic 
> into run time data. It was cool, but eventually had to go back 
> to compiling the logic for performance reasons.

It seems I'm going with it, at worst I'll make my own fork and 
add some custom features right into the language, plus let others 
to add their own custom scripting language (Basic, Python, etc.) 
support later on.


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