Go 1.9

Igor via Digitalmars-d digitalmars-d at puremagic.com
Sun Jun 25 03:50:17 PDT 2017


Maybe I am wrong but I get a feeling from posts in this thread 
that some people are greatly underestimating the size of some 
segments, like mentioning niche C++ programmers and only 0.01% 
percent of developers needing memory management. The games 
industry is growing like crazy [1][2] and after all these years 
C++ is still the main language for that except that today 99% of 
those developers have many bad things to say about it. Imagine 
how D adoption would jump if someone created something on par 
with Unity or Unreal engine, or even Cocos engine in D. And I 
think D is already up to that task, with biggest pain points 
being only cross platform support, especially for Android and iOS.

Also regarding the question whether D should be marketed as 
general purpose or some special purpose language I find this 
article [3] has it explained nicely, except that it seems to me 
language should be marketed as general but have strong libraries 
(or game engines) for specific purposes through which it should 
market itself as something specialized.

[1] 
http://kotaku.com/nearly-40-of-all-steam-games-were-released-in-2016-1789535450
[2] 
http://www.gamasutra.com/view/news/267645/Over_500_games_now_submitted_to_iOS_App_Store_every_day.php
[3] 
https://simpleprogrammer.com/2017/06/19/generalists-specialists/


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