Learning programming with D - optimizing the entry point / the environment?
Kagamin via Digitalmars-d
digitalmars-d at puremagic.com
Sat Mar 25 11:15:30 PDT 2017
On Thursday, 23 March 2017 at 17:51:42 UTC, Adam D. Ruppe wrote:
> On Thursday, 23 March 2017 at 17:39:04 UTC, Kagamin wrote:
>> How about a four-dimensional crawler? :)
>
> What is that?
Say, a labyrinth, "go from point A to point B evading walls". You
can have 2D and 3D versions for comparison too.
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