Jonathan Blow's presentation
Jack Stouffer via Digitalmars-d
digitalmars-d at puremagic.com
Mon May 8 12:28:51 PDT 2017
On Monday, 8 May 2017 at 19:14:16 UTC, Meta wrote:
> On Monday, 8 May 2017 at 19:11:03 UTC, Ethan Watson wrote:
>>You know, unless you want to try making a 45
>> gigabyte executable for current Playstation/Xbox games.
>
> Is this why most console games that get ported to PC are
> massive? GTA V on PC, for example, was 100GB, while Skyrim was
> around 8GB.
Skyrim was that size on release because the console version had
to fit on a DVD for the xbox 360 version, plus they made almost
no changes to the PC version of the game. GTA V however, was
released several months after the console release and had larger
textures and uncompressed audio.
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