Jonathan Blow's presentation

Jack Stouffer via Digitalmars-d digitalmars-d at puremagic.com
Mon May 8 12:28:51 PDT 2017


On Monday, 8 May 2017 at 19:14:16 UTC, Meta wrote:
> On Monday, 8 May 2017 at 19:11:03 UTC, Ethan Watson wrote:
>>You know, unless you want to try making a 45
>> gigabyte executable for current Playstation/Xbox games.
>
> Is this why most console games that get ported to PC are 
> massive? GTA V on PC, for example, was 100GB, while Skyrim was 
> around 8GB.

Skyrim was that size on release because the console version had 
to fit on a DVD for the xbox 360 version, plus they made almost 
no changes to the PC version of the game. GTA V however, was 
released several months after the console release and had larger 
textures and uncompressed audio.


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