Jonathan Blow's presentation

Nick Sabalausky (Abscissa) via Digitalmars-d digitalmars-d at puremagic.com
Mon May 8 19:21:19 PDT 2017


On 05/08/2017 09:57 PM, Meta wrote:
>
> Ok, fair point. Let's look at Final Fantasy XIII (linear, non-open world
> console RPG released in 2009 on X360 and PS3, recently ported to PC) and
> The Witcher 3 (huge open world PC RPG released in 2015). FFXIII's size
> on disk is 60(!) GB, while The Witcher 3 is 40 GB. This isn't true all
> the time, but a lot of console games ported to PC take a surprisingly
> large amount of space. It's like they just unpacked the disk image, did
> an x86 build, then uploaded the whole thing to Steam with uncompressed
> assets and called it good enough.

I don't know anything about Witcher, but FF13 *does* have a fair amount 
of pre-rendered video, FWIW. And maybe Witcher uses better compression 
than FF13?

Also, just a side nitpik, but open-world vs non-open-world alone 
shouldn't have any impact on data size - the real factors in a game 
world's data size are overall size and detail of the game world. Whether 
it's open world is just a matter of how all the data in the game world 
is laid out, not how much data there is.



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