Jonathan Blow's presentation

Ethan Watson via Digitalmars-d digitalmars-d at puremagic.com
Wed May 10 04:59:34 PDT 2017


On Tuesday, 9 May 2017 at 23:47:46 UTC, Era Scarecrow wrote:
> Nope, uncompressed. Seems some games they decided the small 
> amount of time spent decompressing audio and textures was too 
> high, which is why some of the games are 50Gb in size, because 
> it's more important to have larger textures than trying to push 
> the HD textures and 4k stuff, vs actually having hardware that 
> can handle it, since the console hardware is seriously behind 
> PC hardware.

On Tuesday, 9 May 2017 at 23:58:13 UTC, Era Scarecrow wrote:
> Found an appropriate articles Regarding Titanfall (a few years 
> ago), although that's for PC and the reason for giving a boost 
> to 'underpowered PC's', although i could have sworn they did it 
> for consoles more. Still ridiculous in my mind.

Yeah, you might want to actually read the entire thread before 
stating this stuff again.


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