[OT] Unity migrating parts of their engine from C++ into High Performace C# (HPC#)

Dukc ajieskola at gmail.com
Tue Apr 3 07:29:11 UTC 2018


On Monday, 2 April 2018 at 17:30:20 UTC, Paulo Pinto wrote:
> - No code that would trigger GC is allowed

Impressive! It definitely won't be anyhing like D or Rust in 
systems field anyway, but C# usually feels to be so reliant in GC 
that this sounds wonderous nonetheless! Especially if, even 
without its core feature, classes, it's worthy as a c++ 
replacement where applicable.

I should really check this at some point.


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