D is dead
Mike Franklin
slavo5150 at yahoo.com
Thu Aug 23 14:18:36 UTC 2018
On Thursday, 23 August 2018 at 13:22:45 UTC, Shachar Shemesh
wrote:
> Because in D, structs can't inherit,
Forgive me if I'm not helping, but if you are willing to create a
little infrastructure, I think you can create polymorphic structs
with the technique described at
https://theartofmachinery.com/2018/08/13/inheritance_and_polymorphism_2.html. See https://gitlab.com/sarneaud/xanthe/blob/master/src/game/player.d#L18 for a concrete example.
> I can't do that for structs, and if I defined SockAddr as a
> class, I'd mandate allocating it on the GC, violating the whole
> point behind writing Mecca to begin with.
There are other ways to allocate memory for classes, without the
GC. Do any of the techniques described at
https://wiki.dlang.org/Memory_Management#Explicit_Class_Instance_Allocation give you an alternative?
> The general consensus, however, is that these problems will not
> be resolved (we used to file bugs in Bugzilla. We stopped doing
> that because we saw nothing happens with them), and as far as
> the future of the language goes, that's bad news.
I've fixed 4 bugs in the past 2 weeks:
https://github.com/pulls?utf8=%E2%9C%93&q=is%3Apr+author%3AJinShil+archived%3Afalse+is%3Aclosed+Fix
But I admit they were quite simple. I agree, the more difficult
bugs tend to not get fixed. I've tried to fix a few of them, but
they were beyond my current abilities. Again, you might have
more success if you put some financial incentive behind them.
Mike
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