More radical ideas about gc and reference counting
luckoverthere
luckoverthere at gmail.cm
Wed Nov 28 11:20:15 UTC 2018
On Wednesday, 28 November 2018 at 09:16:14 UTC, VirtualMaria
wrote:
> On Saturday, 10 May 2014 at 09:43:46 UTC, Xavier Bigand wrote:
>>
>> Yesterday I played with my nexus 5 at a game in augmented
>> reality, it took 2hr 20 minutes to completely drain the
>> battery (2300 mAh). Sadly this game doesn't exist on iOS but
>> IMO an iPhone would do the same with a smaller battery (1440
>> mAh for iPhone 5s).
>
> Luckily, as time passes, technologies are ready to offer us
> more and more. Now, VR or AR applications are available on
> Androis, iOS and other platforms and I would say they work
> similarly. I use it on iOS, but now I think about changing
> mobile phone and read how AR will work on Android. Multiple
> resources like
> https://www.androidauthority.com/best-augmented-reality-apps-and-ar-apps-for-android-584616/ or https://jasoren.com/how-to-create-content-for-a-vr-app/ assure me that it will function properly. I hope so!
Was confused when I saw a thread started by Andrei, then I saw
the date and now it makes sense it was at a time when the iphone
5s was considered top of the line.
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