More radical ideas about gc and reference counting

luckoverthere luckoverthere at gmail.cm
Wed Nov 28 11:20:15 UTC 2018


On Wednesday, 28 November 2018 at 09:16:14 UTC, VirtualMaria 
wrote:
> On Saturday, 10 May 2014 at 09:43:46 UTC, Xavier Bigand wrote:
>>
>> Yesterday I played with my nexus 5 at a game in augmented 
>> reality, it took 2hr 20 minutes to completely drain the 
>> battery (2300 mAh). Sadly this game doesn't exist on iOS but 
>> IMO an iPhone would do the same with a smaller battery (1440 
>> mAh for iPhone 5s).
>
> Luckily, as time passes, technologies are ready to offer us 
> more and more. Now, VR or AR applications are available on 
> Androis, iOS and other platforms and I would say they work 
> similarly. I use it on iOS, but now I think about changing 
> mobile phone and read how AR will work on Android. Multiple 
> resources like 
> https://www.androidauthority.com/best-augmented-reality-apps-and-ar-apps-for-android-584616/ or https://jasoren.com/how-to-create-content-for-a-vr-app/ assure me that it will function properly. I hope so!

Was confused when I saw a thread started by Andrei, then I saw 
the date and now it makes sense it was at a time when the iphone 
5s was considered top of the line.


More information about the Digitalmars-d mailing list