Modern C++ Lamentations
Ethan
gooberman at gmail.com
Fri Jan 4 22:40:13 UTC 2019
On Friday, 4 January 2019 at 22:33:57 UTC, Ethan wrote:
> And to add to this. *ANY* large project benefits from reducing
> to smaller DLLs and a corresponding static .lib to load them.
>
> The MSVC team has come around in the last five years to love
> game developers specifically because we create massive
> codebases that tax the compiler. Remember how I said our binary
> sizes were something up near 100MB on Quantum Break during one
> of my DConf talks? Good luck linking that in one hit.
Adding to myself. Pretty sure the default for the Windows UCRT
(Universal C Runtime) is to be dynamically linked these days.
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