[OT] Unity's HPC#

Paulo Pinto pjmlp at progtools.org
Fri Mar 1 07:18:17 UTC 2019


On Thursday, 28 February 2019 at 12:05:54 UTC, Dukc wrote:
> On Wednesday, 27 February 2019 at 19:13:11 UTC, Nick Sabalausky 
> (Abscissa) wrote:
>> So they have a rather interesting solution: They're switching 
>> from C++ to a subset of C#, combined with some custom libs and 
>> IL-based tooling. Sounds slightly odd, but they make a very 
>> convincing case for it.
>
> This is exactly where D has the largest advantage over C#. I 
> find that C# is generally good to code with, as long as you 
> don't care about performance beyond avoiding big O crimes. But 
> when you try to do stuff like using structs when you don't need 
> polymorhism or trying to minimize allocation when working with 
> an array, it gets inpractical. With D, of course you still need 
> to put a bit more thought in, but it doesn't feel like the 
> language is fighting your optimization efforts.

Only if talking about C# up to version 6.

Versions 7 and 8 incorporate many of the Midori lessons, some of 
which even landend on C++.


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