[OT] Unity's HPC#
Paulo Pinto
pjmlp at progtools.org
Fri Mar 1 07:18:17 UTC 2019
On Thursday, 28 February 2019 at 12:05:54 UTC, Dukc wrote:
> On Wednesday, 27 February 2019 at 19:13:11 UTC, Nick Sabalausky
> (Abscissa) wrote:
>> So they have a rather interesting solution: They're switching
>> from C++ to a subset of C#, combined with some custom libs and
>> IL-based tooling. Sounds slightly odd, but they make a very
>> convincing case for it.
>
> This is exactly where D has the largest advantage over C#. I
> find that C# is generally good to code with, as long as you
> don't care about performance beyond avoiding big O crimes. But
> when you try to do stuff like using structs when you don't need
> polymorhism or trying to minimize allocation when working with
> an array, it gets inpractical. With D, of course you still need
> to put a bit more thought in, but it doesn't feel like the
> language is fighting your optimization efforts.
Only if talking about C# up to version 6.
Versions 7 and 8 incorporate many of the Midori lessons, some of
which even landend on C++.
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