[OT] Unity's HPC#
Dukc
ajieskola at gmail.com
Fri Mar 1 10:40:39 UTC 2019
On Thursday, 28 February 2019 at 14:47:48 UTC, XavierAP wrote:
> On Thursday, 28 February 2019 at 12:05:54 UTC, Dukc wrote:
>> when you try to do stuff like using structs when you don't
>> need polymorphism or trying to minimize allocation when
>> working with an array, it gets impractical.
>
> How so?
>
> Precisely the split between GC classes and stack structs
> without polymorphism, is one thing C# and D have in exactly the
> same way (and unlike C++, Java or other languages I know).
This question of mine, with its answers, at Stack Overflow sums
fairly well what I dislike about C# structs:
https://stackoverflow.com/questions/51098690/assigning-value-to-member-of-nullable-struct-in-c-sharp
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