Whats holding ~100% D GUI back?

Paolo Invernizzi paolo.invernizzi at gmail.com
Fri Nov 29 08:49:33 UTC 2019


On Friday, 29 November 2019 at 02:42:28 UTC, Gregor Mückl wrote:

> And rendering the window contents is where things start to 
> diverge a lot. A game engine is a fundamentally different beast 
> from a renderer for the kind of graphics a UI draws. The 
> graphics primitives that GUI code wants to deal map awkwardly 
> to the GPU rendering pipeline. Sure, there are ways (some of 
> them quite impressive), but it's a pain. There's no explicit 
> scene graph.

As a company that use QT extensively ...
https://doc.qt.io/qt-5/qtquick-visualcanvas-scenegraph.html





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