Whats holding ~100% D GUI back?
paolo.invernizzi at gmail.com
Fri Nov 29 08:49:33 UTC 2019
On Friday, 29 November 2019 at 02:42:28 UTC, Gregor Mückl wrote:
> And rendering the window contents is where things start to
> diverge a lot. A game engine is a fundamentally different beast
> from a renderer for the kind of graphics a UI draws. The
> graphics primitives that GUI code wants to deal map awkwardly
> to the GPU rendering pipeline. Sure, there are ways (some of
> them quite impressive), but it's a pain. There's no explicit
> scene graph.
As a company that use QT extensively ...
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