Whats holding ~100% D GUI back?

Guillaume Piolat first.last at gmail.com
Sat Nov 30 20:42:55 UTC 2019

On Friday, 29 November 2019 at 16:40:01 UTC, Gregor Mückl wrote:
> The OpenGL part of my method is for actually propagating sound 
> through the scene and computing the impulse response from that. 
> That is typically so expensive that it's also run 
> asynchronously to the audio processing and mixing. Only the 
> final impulse response is moved to the audio processing thread. 
> Perceptually, it seems that you can get away with a fairly low 
> update rate for the reverb in many cases.

Very interesting, early reflections are hard. Interested to hear 
your results!

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