I dun a DIP, possibly the best DIP ever

Walter Bright newshound2 at digitalmars.com
Fri Apr 24 04:15:36 UTC 2020


On 4/22/2020 5:04 AM, Manu wrote:
> [...]

Ok, I've had a chance to think about it. It's a scathingly brilliant idea!

But (there's always a but!) something stuck out at me. Consider arrays:


void test()
{
     auto a = [1, 2, 3];
     int[3] b = a[]*a[]; // b[0] = a[0]*a[0]; b[1] = a[1]*a[1]; b[2] = a[2]*a[2];
     int[3] c = a[]*2; // c[0] = a[0]*2; c[1] = a[1]*2; c[2] = a[2]*2;
}

These look familiar! D tuples already use array syntax - they can be indexed and 
sliced. Instead of the ... syntax, just use array syntax!

The examples from the DIP:

=====================================
--- DIP
(Tup*10)...  -->  ( Tup[0]*10, Tup[1]*10, ... , Tup[$-1]*10 )

--- Array syntax
Tup*10

====================================
--- DIP
alias Tup = AliasSeq!(1, 2, 3);
int[] myArr;
assert([ myArr[Tup + 1]... ] == [ myArr[Tup[0] + 1], myArr[Tup[1] + 1], 
myArr[Tup[2] + 1] ]);

--- Array
alias Tup = AliasSeq!(1, 2, 3);
int[] myArr;
assert([ myArr[Tup + 1] ] == [ myArr[Tup[0] + 1], myArr[Tup[1] + 1], 
myArr[Tup[2] + 1] ]);

===================================
---DIP
alias Values = AliasSeq!(1, 2, 3);
alias Types = AliasSeq!(int, short, float);
pragma(msg, cast(Types)Values...);

---Array
alias Values = AliasSeq!(1, 2, 3);
alias Types = AliasSeq!(int, short, float);
pragma(msg, cast(Types)Values);

=================================
---DIP
alias OnlyTwo = AliasSeq!(10, 20);
pragma(msg, (Values + OnlyTwo)...);

---Array
alias OnlyTwo = AliasSeq!(10, 20);
pragma(msg, Values + OnlyTwo);


The idea is simply if we have:

     t op c

where t is a tuple and c is not, the result is:

    tuple(t[0] op c, t[1] op c, ..., t[length - 1] op c)

For:

     t1 op t2

the result is:

    tuple(t1[0] op t2[0], t1[1] op t2[1], ..., t1[length - 1] op t2[length - 1])

The AST doesn't have to be walked to make this work, just do it as part of the 
usual bottom-up semantic processing.


The advantage is:

1. no new grammar
2. no new operator precedence rules
3. turn expressions that are currently errors into doing the obvious thing


Why does C++ use ... rather than array syntax? Because C++ doesn't have arrays!


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