I wish Dlang had incremental and concurrent garbage collection

James Lu jamtlu at gmail.com
Sat Jan 11 21:10:45 UTC 2020

I have a single-threaded, highly stateful application, a 
networked multiplayer game. It must run on the server at 25FPS. 
What progress is there on giving D a GC mode that "spreads out" 
the cost of doing GC?

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