Why do you continue to use D?
welkam
wwwelkam at gmail.com
Fri Jun 5 14:14:22 UTC 2020
On Friday, 5 June 2020 at 02:44:17 UTC, Manu wrote:
> 'Quickly'? 'Least amount of work'? Pfft... like what?
Oh boy I forgot that other people use a word work as a synonym
for effort/time spent and that derailed everything. So I will try
again.
You value (X). You see a lot of benefit of doing (X). Doing (X)
have served you well over the years. (X) is good.
You write a proposal for D using (X). People do not immediately
accept it so you do more (X) to convince them. If that didnt help
you try to do (X) even harder. And if that didnt help you think
to yourself that you just need to do (X) just a little bit harder.
Then you write another proposal and the pattern continues
producing the same kind of problems again and again.
Maybe your proposals have enough of (X) and you have problems
because you didnt do enough of (Y).
> `shared` is broken, I've done what work I can do alone, but if
> it's rejected, other people need to step in and make a counter
> proposal, <...> I know what we need to do with shared.
Whas it rejected or not accepted? Thats a big difference.
Rejected means people thought its a bad idea. Not accepted might
mean that people are not sure so they play safe. If its the later
then changing proposal would not change the outcome.
> I don't know how to convince key folks that shared is really
> important any more > than I am able to say "shared is really
> important, and this opportunity depends > on it"...?
I know. Make sure that proposed changes do not negatively affect
or block other valid ways of doing multithreading on all
platforms(powerPC, GPUs, etc.). And describe how everything
should work in all edge cases on all platforms. Then Walter would
accept it.
Ofcourse you dont have to do that in one swing. You can start by
writing a blog post describing lesions learned from game dev on
how to do multithreading. What has been tried? What were the
problems with those approaches? What is done now? How changes to
shared would affect that? In a style of past, present, future
covering as much cases as possible.
There are not that many people with the kind of experience you
have. It would be nice if you could share it. Not only it will
improve collective wisdom but also move us closer to a solution
to shared.
Another approach that has value of its own and helps us move
closer to fixing shared is to make compiler multithreaded. When
compiler people(Walter) have to work with shared everyday it
would be much easier to explain certain things.
P.s. My previous post was not intended to insult, belittle or
otherwise negatively affect you. If that happened I am sorry and
will try express my thoughts in different way
More information about the Digitalmars-d
mailing list