Why do you continue to use D?
matheus
matheus at gmail.com
Sat Jun 6 23:35:19 UTC 2020
On Saturday, 6 June 2020 at 13:20:53 UTC, H. S. Teoh wrote:
> On Sat, Jun 06, 2020 at 01:11:46PM +0000, matheus via
> Digitalmars-d wrote:
>> On Saturday, 6 June 2020 at 05:16:59 UTC, Manu wrote:
>> > ... and, tragically, the reason for that is mostly because
>> > we wrote this thing in C++! I've been having a really un-fun
>> > time at work because I failed to make a pitch for D in the
>> > ~18 months window we had, and now I have to suffer that
>> > failure :(
>>
>> I'm really curious, if you had those features (Shared for
>> example) the
>> way you liked... you could pitched the company (Blizzard) to
>> develop
>> games for videogames in D?
>>
>> What about the GC? Wouldn't that be a bottleneck or it would
>> be without GC?
>
> Wasn't Manu one of the people who pushed for @nogc and
> eventually got it in?
I dunno.
Matheus.
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