Better branding of -betterC

ryuukk_ ryuukk_ at gmail.com
Sun Nov 15 07:11:01 UTC 2020


On Friday, 13 November 2020 at 22:56:03 UTC, rinfz wrote:
> On Wednesday, 11 November 2020 at 22:15:18 UTC, ryuukk_ wrote:
>> NO GC at all! custom allocator friendly
>
> Out of interest, what are your problems with GC?

for game engines, GC is not a good thing

Unity for example has lot of issues with it, and just recently 
started to introduce an incremental GC to help make the situation 
a little better

D has an interesting GC situation where you can pause it, but 
still is stopping the world, and the bigger your heap is (wich 
happens with games), the longer the GC pauses will be, GC impact 
in D is minimal in the std lib, BUT, when a gc pause happen, you 
miss lot of frame, wich results in visible stutter ingame


More information about the Digitalmars-d mailing list