Better branding of -betterC
ryuukk_
ryuukk_ at gmail.com
Sun Nov 15 07:11:01 UTC 2020
On Friday, 13 November 2020 at 22:56:03 UTC, rinfz wrote:
> On Wednesday, 11 November 2020 at 22:15:18 UTC, ryuukk_ wrote:
>> NO GC at all! custom allocator friendly
>
> Out of interest, what are your problems with GC?
for game engines, GC is not a good thing
Unity for example has lot of issues with it, and just recently
started to introduce an incremental GC to help make the situation
a little better
D has an interesting GC situation where you can pause it, but
still is stopping the world, and the bigger your heap is (wich
happens with games), the longer the GC pauses will be, GC impact
in D is minimal in the std lib, BUT, when a gc pause happen, you
miss lot of frame, wich results in visible stutter ingame
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