Better branding of -betterC

ryuukk_ ryuukk_ at
Mon Nov 16 15:52:35 UTC 2020

On Sunday, 15 November 2020 at 17:14:57 UTC, Paulo Pinto wrote:
> On Sunday, 15 November 2020 at 15:24:39 UTC, ryuukk_ wrote:
>> On Sunday, 15 November 2020 at 07:55:22 UTC, Mike Parker wrote:
>>> On Sunday, 15 November 2020 at 07:11:01 UTC, ryuukk_ wrote:
>>>> On Friday, 13 November 2020 at 22:56:03 UTC, rinfz wrote:
>>>>> On Wednesday, 11 November 2020 at 22:15:18 UTC, ryuukk_ 
>>>>> wrote:
>>>>>> NO GC at all! custom allocator friendly
>>>>> Out of interest, what are your problems with GC?
>>>> for game engines, GC is not a good thing
>>> As a blanket statement, that's just not true. There's a whole 
>>> universe of games and game engines you can make where the GC 
>>> isn't even going to be a blip on the radar.
>> those who don't write games or game engines are always the 
>> ones telling you that you shouldn't care
>> then you listen to them and you wonder why your game stutters 
>> with 50ms pauses (4frames at 60fps) every few seconds
> Then there are those that keep forgeting that there is more to 
> the game developers world than trying to crack out yet another 
> Fortnite or Crysis.
> Thankfully Markus Persson ignored opinions like yours.

Thankfully we have people who think like you, so nobody uses D 
for gamedev, despite that category being the most popular in 
every stores

And that will keep growing year after year

Phones being the most popular one, constrained devices where 
every bit of memory wasted is prohibited, same for CPU cycles

But yes, we got minecraft in Java, that got rewritten in C++ 
because it sucked and couldn't get proper console, not even 
devent mobile release

But yes, we should trust the people who don't write games

Who better than them to dictate how games should be created :D :D

The way to go!

Use GC, they say

Use 3x memory they say

But phones are constrained devices

- Tell them to download more ram!!!!!!!!!

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