Could D be used by Jonathan Blow rather jai language?

Manu turkeyman at gmail.com
Wed Nov 18 16:24:30 UTC 2020


On Thu, Nov 19, 2020 at 2:15 AM Jack via Digitalmars-d <
digitalmars-d at puremagic.com> wrote:

> So I find out jonathan Blow is devloping his own programming
> language, because "C++ is wild mess". I know pretty much nothing
> about game dev and I was wondering if D could be used in the way
> Jonathan Blow would like to? Anyone experienced on game dev stuff
> could answer this? as far I know, the jai's compiler is not ready
> yet.Maybe let him know about D language, assuming it fits its
> game needs, would be interesting?
>

I argued about this with him briefly before he started writing jai. He
knows about D, although he has no experience at all.
Jon is not interested in D (or any existing language); his vision includes
things that are omitted from D by-design, like AST macros and a
full-featured JIT/execution engine (including binary linkage), and I think
Jonathan sees jai more as a comprehensive solution (which solves the whole
build pipeline) rather than 'just a compiler' which takes a text file and
emits an object file.
There are distinctly different goals.
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