Garbage Collection and gamedev - tl;dr Yes we want it, so let's solve it

Ethan gooberman at
Sun Nov 22 21:16:12 UTC 2020

On Sunday, 22 November 2020 at 20:49:19 UTC, random wrote:
> A benefit of the library solution is that the user can always 
> create their own
> implementation when needed.

The runtime is 100% overridable by the user. Walter continually 
says that the linker will just take the most recent symbol 
provided, ignoring symbols provided by the pack-in static 

We even have the beginnings of a gamedev focused runtime in the 
works. Whatever, they're symbols the linker expects to find, we 
can define them however we want.

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