Garbage Collection and gamedev - tl;dr Yes we want it, so let's solve it
gooberman at gmail.com
Sun Nov 22 21:16:12 UTC 2020
On Sunday, 22 November 2020 at 20:49:19 UTC, random wrote:
> A benefit of the library solution is that the user can always
> create their own
> implementation when needed.
The runtime is 100% overridable by the user. Walter continually
says that the linker will just take the most recent symbol
provided, ignoring symbols provided by the pack-in static
We even have the beginnings of a gamedev focused runtime in the
works. Whatever, they're symbols the linker expects to find, we
can define them however we want.
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