Garbage Collection and gamedev - tl;dr Yes we want it, so let's solve it
rikki at cattermole.co.nz
Mon Nov 23 03:15:59 UTC 2020
On 23/11/2020 4:48 AM, Ola Fosheim Grostad wrote:
> So that means there are only three options left: single threaded GC
> pool, non-language GC or ARC.
Concurrent GC (aka fork) and concurrent DS GC with i.e. fork.
We are only missing Windows support for a partially concurrent GC atm.
This is the direction I believe our default should be. It covers pretty
much all use cases with reasonable performance.
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