Garbage Collection and gamedev - tl;dr Yes we want it, so let's solve it

Ola Fosheim Grøstad ola.fosheim.grostad at gmail.com
Mon Nov 23 13:57:18 UTC 2020


On Monday, 23 November 2020 at 13:53:04 UTC, rikki cattermole 
wrote:
> On 24/11/2020 2:31 AM, Ola Fosheim Grøstad wrote:
>> Alright! So now we need a high quality portable GUI framework 
>> that also can be used for turn based games.
>
> I'm working on it.
>
> Problem is I'm starting all the way back at colorimetry. A 
> fascinating deep subject that pretty much every organization in 
> the industry has their own thing on (as I say, you implement a 
> dozen color spaces and now you need to implement two dozen 
> more).

Haha! Yea, I've spent a lot of time reading about this topic. 
Very interesting. And it is fun how many image rescaling 
applications get gamma wrong! :-D Of course, anyone who has 
written their own toy raytracer understands gamma (as you use 
linear intensity during computations).

I think you can start by assuming sRGB as the default, though.



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