Garbage Collection and gamedev - tl;dr Yes we want it, so let's solve it

Ola Fosheim Grostad ola.fosheim.grostad at
Wed Nov 25 07:43:23 UTC 2020

On Wednesday, 25 November 2020 at 06:21:21 UTC, Paulo Pinto wrote:
> ARC/RC also stops the world, hence the typical optimization to 
> move the referenced data to a background thread when the 
> reference count reaches zero for cleanup, and use of 
> deferred/hazardous pointers.

ARC does not stop the world.
Algorithms that need hazard should do their own.

ARC should be as light as it can be. D is for systems programming.

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