Garbage Collection and gamedev - tl;dr Yes we want it, so let's solve it
karabutaworld at gmail.com
Wed Nov 25 09:37:23 UTC 2020
On Wednesday, 25 November 2020 at 09:05:16 UTC, Guillaume Piolat
> On Wednesday, 25 November 2020 at 07:58:13 UTC, ryuukk_ wrote:
> I love the irony there.
> Two top game engines in the world use garbage collection
> (Unity, Unreal), and the problem they _had_ is: a missed frame
> 60fps to 30fps (I wouldn't be able to see it). The example to
> show this is of course a FPS game where players can see this.
> It's not a common game genre to make for most companies if I
+1. Couldn't have said it any better.
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