Garbage Collection and gamedev - tl;dr Yes we want it, so let's solve it

Paulo Pinto pjmlp at progtools.org
Wed Nov 25 13:01:20 UTC 2020


On Wednesday, 25 November 2020 at 11:39:05 UTC, Ola Fosheim 
Grostad wrote:
> On Wednesday, 25 November 2020 at 11:24:27 UTC, Paulo Pinto 
> wrote:
>> On Wednesday, 25 November 2020 at 11:01:06 UTC, Ola Fosheim 
>> Grostad wrote:
>>> If it allows for separate pools.
>>
>> Indeed, and I have used them in Go, Java and .NET, so D can 
>> easily do it.
>
> Didn't know Go had that in, cool. :)
>
> I wonder if D's fork collector supports this?

What is so special about having memory allocated over OS APIs and 
then making of the language features (using/SafeHandles, try, 
defer) to create arenas?




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