Garbage Collection and gamedev - tl;dr Yes we want it, so let's solve it

aberba karabutaworld at
Wed Nov 25 14:24:08 UTC 2020

On Wednesday, 25 November 2020 at 09:52:20 UTC, Ola Fosheim 
Grostad wrote:
> On Wednesday, 25 November 2020 at 09:36:41 UTC, Ola Fosheim 
> Grostad wrote:
>> I dont know. In my experience dropped frames are annoying in 
>> smooth artistic scenes. You want to suspend disbelief to 
>> create immersion.
> btw, Ive had a lot if headaches over missed frames when doing 
> even simple animations in browsers. Large objects with linear 
> motion and high contrast makes missing frames very noticable. 
> For some reason it looks even worse to me when objects move 
> slow, probably because the object is more in focus and the eye 
> tracks it better.
> You can make it less noticable by adding blur and use less 
> linear motion, but why should I have to waste hours on such 
> tweaks just because the tech is shitty?

🤷‍♂️ Can't change your opinion about JavaScript. I know 100s of 
online games (including MMORPGs) are using it. So D with GC can 
totally do it too.

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