Garbage Collection and gamedev - tl;dr Yes we want it, so let's solve it
Ola Fosheim Grostad
ola.fosheim.grostad at gmail.com
Fri Nov 27 09:16:21 UTC 2020
On Friday, 27 November 2020 at 07:36:04 UTC, Ola Fosheim Grostad
> On Thursday, 26 November 2020 at 23:10:41 UTC, ryuukk_ wrote:
> The easy path to fast GC with LLVM is single threaded.
But only if the thread has low memory footprint. The downside of
a fast scan is that it may wipe out all caches, thus slowing down
To combat that you either need memory barriers to get incremental
collection, which most likely require a language change, or you
can only collect very slowly.
So well, ARC.
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