What are the prominent downsides of the D programming language?
pjmlp at progtools.org
Tue Sep 22 06:55:58 UTC 2020
On Monday, 21 September 2020 at 09:35:10 UTC, Ruby The Roobster
> On Monday, 21 September 2020 at 09:29:21 UTC, Tomcruisesmart
>> I'm looking for healthy conversation.
>> What are the prominent downsides of the D programming language?
> One downside is that classes can't inherit from multiple
> I know that there is a thing called an interface which a class
> can inherit more that one of those. Thing is, functions in
> interfaces have to be abstract. Also, member variables
> declared in an interface have to be static, and the only member
> functions that are defined have to be static. Why can't we just
> inherit from multiple classes?
This is known as Protocol oriented programming and goes back to
Objective-C protocols, CLU and Standard ML modules.
It is also the basis of ECS heavily used alongside data oriented
programming in all major game engines.
Ah, and COM/UWP, which have been the main way Windows APIs are
made available since Vista, building on top of Longhorn's OOP ABI
Maybe there is a learning path there.
More information about the Digitalmars-d