Tasks, actors and garbage collection
Ola Fosheim Grøstad
ola.fosheim.grostad at gmail.com
Wed Apr 21 14:21:44 UTC 2021
On Wednesday, 21 April 2021 at 11:14:39 UTC, russhy wrote:
> It is so good that unreal developers are all working around the
> GC ;)
>
> Just like the unity peeps, everyone workaround the GC with ugly
> hacks and ugly code
And that is a good reason to compartmentalize the GC so that it
only affects one task on one thread if it kicks in. Hopefully one
can write code that is segmented into many smaller tasks that
bypass collection altogheter. And if you can't, then write a
GC-less task.
Anyway, dedicated specialized GCs are not relevant to the
discussion. Chrome also has a GC, again, it is specialized and
not relevant.
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