Tasks, actors and garbage collection
russhy
russhy at gmail.com
Mon Apr 26 13:51:29 UTC 2021
>> meanwhile Unity have been working just fine on mobile for 10+
>> years
LOL, wonder how it works fine on mobile? by avoiding the GC and
doing manual memory management (object pooling -- aka custom
allocators)
Woawoawoa, who would have thought that Unity recomands to avoid
the GC in order to gain stable perf on device constrained
devices, woawoaw
Same goes for Unreal
What have you done with D, other than cli tools?
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