Tasks, actors and garbage collection

russhy russhy at gmail.com
Mon Apr 26 13:51:29 UTC 2021


>>  meanwhile Unity have been working just fine on mobile for 10+ 
>> years


LOL, wonder how it works fine on mobile? by avoiding the GC and 
doing manual memory management (object pooling -- aka custom 
allocators)

Woawoawoa, who would have thought that Unity recomands to avoid 
the GC in order to gain stable perf on device constrained 
devices, woawoaw

Same goes for Unreal

What have you done with D, other than cli tools?


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