Tasks, actors and garbage collection
russhy
russhy at gmail.com
Tue Apr 27 12:01:33 UTC 2021
And at least with Unreal, since it is using C++, you are not
forced to stick with the GC all the time
With unity, they had to come up with a special language to
workaround the GC/JIT issues, and if you stick to regular C#, you
are forced to stick with the GC no matter what
So yes i want D to be as pragmatic as C++
You guys want D to be as closed minded as C#, we all know where
that leads
Oh and guess why android smart watches sucks compared to apple
watch (perf/battery life)?, yes i know you know why
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