Tasks, actors and garbage collection
Imperatorn
johan_forsberg_86 at hotmail.com
Tue Apr 27 12:20:12 UTC 2021
On Tuesday, 27 April 2021 at 12:01:33 UTC, russhy wrote:
> And at least with Unreal, since it is using C++, you are not
> forced to stick with the GC all the time
>
> With unity, they had to come up with a special language to
> workaround the GC/JIT issues, and if you stick to regular C#,
> you are forced to stick with the GC no matter what
>
>
> So yes i want D to be as pragmatic as C++
D is already very pragmatic imo. What is it you want to do in D
that you can't, but can in C++?
>
> You guys want D to be as closed minded as C#, we all know where
> that leads
How is C# close minded? It's a pretty well designed language.
>
> Oh and guess why android smart watches sucks compared to apple
> watch (perf/battery life)?, yes i know you know why
This has nothing to do with gc vs nogc
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