What were some of your biggest breakthroughs while learning D?
Jesse Phillips
Jesse.K.Phillips+D at gmail.com
Tue Jul 13 19:25:23 UTC 2021
On Tuesday, 6 July 2021 at 20:53:12 UTC, Dylan Graham wrote:
> [Inspiration from this r/C_Programming
> post](https://www.reddit.com/r/C_Programming/comments/oeoq82/what_were_some_of_your_biggest_breakthroughs/)
>
> What's something you learnt or realised, a habit you developed,
> something you read or project you worked on that helped
> accelerate your understanding and/or productivity in D?
>
> For example, mixin templates finally clicking and you realise
> how to use them in your code base. Stuff like that.
I grew my skills with D, so there was not so much a jump in
having new productivity. However there definitely are a few
things that greatly influence how I design.
* Ranges
The sales pitch is mostly lost on me because if you look at Java
or C# their interface is remarkably close to solving the same
problem.
But their is one major difference, it is so much easier to build
a Range in D rather than build the boilerplate in the other
languages.
But it gets more important, std.algorithms really demonstrates
how important it is to have your algorithms be separated from
storage.
* CTFE (all the meta)
You don't need this, C# has runtime reflection but there is
something about having the ability to build out everything at
Compile Time. D needs improvement here, but that doesn't mean
other languages are nicer to work with.
* Dynamic Typing
I think the biggest benefit D provided me was that I never fell
into the dynamic/duct typing trap.
D types feel lightweight, you can change things, and most
importantly the compiler yells at you for being inconsistent.
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