How accurate is dmd profile? (and do I need GMD/LDC to use gprof?)
Chris Katko
ckatko at gmail.com
Sun Oct 3 08:31:14 UTC 2021
Does it break down on multi-threaded scenarios?
I'm running dmd (newest) + Allegro (a C game programming library)
with DAllegro (a nice templated binder). My executable is
multi-threaded (mostly just helper functions / glue logic from
libraries/D/etc), and using OpenGL on 64-bit Linux with a very
recent DMD release.
The function that dmd's -profile reported was the biggest user of
CPU time was a tiny little function that draws a couple
background tiles. (<30 at worst case) As opposed to everything
else being drawn, tons of opengl primitives, graphical text, text
being converted with tons of writelns to console, etc.
It didn't make any sense, so I loaded it up with valgrind and
kcachegrind and it said, "no, this function takes 0.00 of total
time."
Should I be using DMD's -profile? Does it have known failure
modes? Is this failure mode new to people? Is there any way to
get normal profiling with gprof or whatever with DMD, or do I
need to compile with LDC and GDC?
I'm getting back into D and I recall having both toolchains (LDC
and DMD) running. This might have been the reason I kept LDC
around and maintained two sets of libraries compiled for both LDC
and DMD.
Also "-profile" functions used over 7% of all CPU time. Is that
the nature of the profiling, or is D using way more than
comparable languages/compilers?
Lastly, is there any way to d mangle D functions in
Valgrind/kcachegrind?
Thanks! Have a great weekend!
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