Accessing static data of functions
ogion.art at gmail.com
Thu Oct 14 14:21:21 UTC 2021
Is there any way to get/set static variables defined in functions
from the outside? Also, is there any way to access the types
defined inside in function to get/set their static members?
I’m writing a game engine that should support a dynamic plugin
system similar to what Manu Evans described in his [Using D
Alongside a Game Engine](https://youtu.be/FKceA691Wcg) talk.
Basically, game objects are defined in modules to be compiled as
DLLs and loaded dynamically. This allows making modifications
without even restarting the game. Plugin manager detects a
modification in a plugin source file, serializes all game objects
into text, unloads a DLL, recompiles it, loads it again and
deserialize the game objects back.
So far so good, I’m now able to serialize/deserialize game
objects (including private fields), and any global variables
defined in a plugin, and any static members of the types defined
in a plugin. But I don’t know what to do with the stuff that
could be defined inside of a function, I can’t find any trait or
a template that could access it.
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