Accessing static data of functions

Ogi at
Tue Oct 19 08:15:01 UTC 2021

On Thursday, 14 October 2021 at 14:32:49 UTC, Paul Backus wrote:
> No.

Is there any solid reasoning behind this gaping hole in the 
language reflection capabilities? I understand that in general it 
is not a good idea to meddle with static variables but 
serialization/deserialization is a good example where this is 

> Avoid storing any of your game's state in static variables.

What are we talking about is not a game but an engine to be used 
for making different games, potentially by people other than me. 
So this is a limitation that the users will have to be aware of 
and work around it, and failing to do so will result in silent 
bugs in their code because there’s no way to enforce it at 
compile time.

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