Accessing static data of functions

Timon Gehr timon.gehr at
Tue Oct 19 11:15:42 UTC 2021

On 19.10.21 10:15, Ogi wrote:
> What are we talking about is not a game but an engine to be used for 
> making different games, potentially by people other than me. So this is 
> a limitation that the users will have to be aware of and work around it, 
> and failing to do so will result in silent bugs in their code because 
> there’s no way to enforce it at compile time.

Without the necessary language extension, what you could do as a 
workaround is require all functions in the plugin to be `pure`. Then 
they can't access static variables. Of course that also rules out 
accessing globals, so you'd have to pass around global state explicitly 
within some object.

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