Accessing static data of functions
Timon Gehr
timon.gehr at gmx.ch
Tue Oct 19 11:15:42 UTC 2021
On 19.10.21 10:15, Ogi wrote:
>
> What are we talking about is not a game but an engine to be used for
> making different games, potentially by people other than me. So this is
> a limitation that the users will have to be aware of and work around it,
> and failing to do so will result in silent bugs in their code because
> there’s no way to enforce it at compile time.
Without the necessary language extension, what you could do as a
workaround is require all functions in the plugin to be `pure`. Then
they can't access static variables. Of course that also rules out
accessing globals, so you'd have to pass around global state explicitly
within some object.
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