Accessing static data of functions
Kagamin
spam at here.lot
Tue Oct 19 12:17:48 UTC 2021
On Thursday, 14 October 2021 at 14:21:21 UTC, Ogi wrote:
> I’m writing a game engine that should support a dynamic plugin
> system similar to what Manu Evans described in his talk.
> Basically, game objects are defined in modules to be compiled
> as DLLs and loaded dynamically. This allows making
> modifications without even restarting the game. Plugin manager
> detects a modification in a plugin source file, serializes all
> game objects into text, unloads a DLL, recompiles it, loads it
> again and deserialize the game objects back.
Back in the days games had quick save and quick restore
functionality, a plugin should be able to save its state in such
savegame, then you can combine quick save + plugin swap + quick
restore to get what you want.
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