Scientific computing and parallel computing C++23/C++26

Guillaume Piolat first.last at
Thu Jan 13 23:28:01 UTC 2022

On Thursday, 13 January 2022 at 20:38:19 UTC, Bruce Carneal wrote:
> Ethan might have a sufficiently compelling economic case for 
> promoting dcompute to his company in the relatively near 
> future. Nicholas recently addressed their need for access to 
> the texture hardware and fitting within their work flow, but 
> there may be other requirements...  An adoption by a world 
> class game studio would, of course, be very good news but I 
> think Ethan is slammed (perpetually, and in a mostly good way, 
> I think) so it might be a while.

As a former GPGPU guy: can you explain in what ways dcompute 
improves life over using CUDA and OpenCL through 
DerelictCL/DerelictCUDA (I used to maintain them and I think 
nobody ever used them). Using the API directly seems to offer the 
most control to me, and no special compiler support.

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