Incremental garbage collection

Guillaume Piolat first.last at
Fri Jan 21 20:22:15 UTC 2022

On Friday, 21 January 2022 at 18:53:03 UTC, Ola Fosheim Grøstad 
> Hm, how would you use amortized algorithms in a real time 
> thread where you want even load on every callback?

Well I was using the term incorrectly, "amortized" in the sense 
the large majority of callback will not allocate, so in other 
words, the opposite :)

pushack_back leading to realloc can make a lot more trouble 
because it moves large amount of memory. Delay lines may need to 
be allocated with a max size / pessimized for that reason.

In game-mixer I had to use chunked allocation to avoid that while 
decoding an audio file with playback, in the case you want to 
keep it in memory.

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