D is our last hope

ryuukk_ ryuukk.dev at gmail.com
Thu Dec 7 20:37:17 UTC 2023


On Thursday, 7 December 2023 at 19:21:10 UTC, Paulo Pinto wrote:
> On Thursday, 7 December 2023 at 14:32:26 UTC, ryuukk_ wrote:
>> On Thursday, 7 December 2023 at 14:21:51 UTC, Paulo Pinto 
>> wrote:
>>> [...]
>>
>> That's exactly why Unity went to shit and he left as a result, 
>> they picked the wrong language, so they wasted many years 
>> working on working around the language
>>
>> That's what happen when you work with GC/OOP people, nothing 
>> good comes out of it, you get replaced by what ever is new and 
>> trendy
>>
>> And then the people will exclude the people who care (Mike 
>> Acton) to empower the developprs who need assistance (GC/OOP) 
>> because these people can promote idiocracy, as opposed to 
>> meritocracy backed by tangible resulsts (how fast code run, 
>> and how efficient it is)
>
> Unreal is also full of OOP, and Unreal C++ alongside Blueprints 
> uses a GC.
>
> Their business is doing quite well.

Not if you want to write fast and efficient code

Look at what studios are doing with these engines, they all work 
around these mistakes

In fact, Unreal is internally planning a ECS/data-driven stack, 
Unreal isn't a new project, it's multiple decades old, with that 
comes tech debt and poor design that are hard to correct

https://www.youtube.com/watch?v=f9q8A-9DvPo

The value of Unreal isn't OOP, it's its graphics stack, editor 
and platforms it can reach






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