Feedback from the Gripes and Wishes Campaign

Walter Bright newshound2 at digitalmars.com
Sat May 20 20:33:40 UTC 2023


On 5/19/2023 4:43 AM, GrimMaple wrote:
> Besides that, D suits game developemnt really well, thanks to its easily 
> controllable garbage collection and access to low level features to speed up 
> your code when necessary. And while the GC implementation is sometimes lacking, 
> just having a GC that you can decide when to run, gives you a great coding speed 
> advanatage over C/C++, where you would spend most of your time thinking about 
> proper memory management (shared pointers aren't proper memory management).

The GC has a surprise advantage that nobody really thought of. It enables much 
more CTFE to be done. It's hard to do meaningful CTFE without memory allocation, 
and GC is perfectly suited to that task.


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