OT: Leaving Rust gamedev after 3 years
monkyyy
crazymonkyyy at gmail.com
Mon Apr 29 17:52:12 UTC 2024
On Monday, 29 April 2024 at 14:58:00 UTC, bachmeier wrote:
> Setting x to 0 is no better for correctness than setting it to
> a random number. Either way, you're pretending the compiler
> knows what it should be, and that's impossible.
> *no better*
trade offs and downsides do not imply relativism
"different countrys use different drinking ages, lol laws have no
right answers, better legalize cannibalism"
0 is correct for sum, 1 is correct for products, random numbers
are even ok; yes so there tradeoffs between any of these; but nan
is a black hole specifically designed to break everything
For real time systems the end up making calls to gpus that do
nothing with nans; all floating point math will have 1000's of
math operations that will probably never have a type error or a
crash where partial solutions such damping math break only for
nans.
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