Phobos 3 Discussion Notes - 02-01-2024

aberba karabutaworld at gmail.com
Sun Feb 4 22:55:36 UTC 2024


On Sunday, 4 February 2024 at 15:54:53 UTC, ryuukk_ wrote:
> On Sunday, 4 February 2024 at 12:35:02 UTC, Jonathan M Davis 
> wrote:
>
> I get it, you are interested in the propagation mechanic, it 
> can be done with error handling code too, take a look at 
> Swift/Zig, take a look at Go2's proposal, many have succesfully 
> moved away from EH, I learnt from them
>
> There is no reason to be stubborn about the way it is currently 
> done in phobos, DMD was successfully built without exceptions, 
> let's embrace and enhance this

No a fun of checking errors by return. Such code looks more 
difficult to read than it should. So it possible but not ideal. 
These language have gotten very little use out there. Exception 
is proven and works.

>
> My game+engine are also successfully built without EH, and i'd 
> love to move away from the C way of checking errors, and i'm 
> envious of how other people are doing it with their other 
> languages




More information about the Digitalmars-d mailing list