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3. If I do end up writing my own or porting, is there sufficient interest in<br>
this that I should try to target it for std.numerics, or would I be better off<br>
just making it good enough for my use case?<br>
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I think that a basic power-of-2 FFT is simple enough, and sufficiently widely used to be worth including.<br>
</blockquote></div><br><div>You have my vote, David. As long as it does 2D FFT, it'll cover the vast majority of my own needs. And FFT is exactly the kind of things I need regularly, but only a few times a year. Having it in std.numerics would be excellent.</div>
<div><br></div><div><br></div><div>Philippe</div>