<div class="gmail_quote">On 7 April 2011 17:55, Eric Poggel (JoeCoder) <span dir="ltr"><<a href="mailto:dnewsgroup2@yage3d.net">dnewsgroup2@yage3d.net</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
<div class="im">On 4/3/2011 6:35 PM, Emil Madsen wrote:<br>
</div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div class="im">
This about image processing, got me thinking, hows the shader support<br>
for D currently? - Interfaceable though C?<br>
Because for image processing, thats def. the way to go, at least in my<br>
opinion, that is if you want acceptable processing speeds.<br>
<br></div><div class="im">
And a more specific question; say one wants to blur a picture<br>
with Gaussian blur, how would D ranges deal with the 2d array?<br>
</div></blockquote>
<br>
GL Shaders are perfectly usable via Derelict. I use them in Yage (<a href="http://yage3d.net" target="_blank">yage3d.net</a>).<br>
</blockquote></div><br><br><div>Thats nice :) - I have to spend some time with it then :D<br clear="all"><br>-- <br>// Yours sincerely<br>// Emil 'Skeen' Madsen<br>
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